Kid Mode (Unity)
A 2D kid safe app developed for HTC. I was the main Unity developer for the project from mid 2015 to mid 2016. Developed most of the front end UI upgrades during that time as a Unity C# contractor. As part of the team, I worked on mostly only the Unity part of the project.
Tower Shoot Zombie Game (Unity)
Our town has turned into a zombie land! Zombies and vampires have invaded metro tower, and only YOU can save the poor residents of metro tower from these moderately dangerous and highly annoying supernatural creatures.
Tap on the zombies and vampires to squish them like the bugs they are, in this arcade style tap-to-shoot action game.
This is a collaboration project with Rocktastics Games. They provides the art and I implemented the game.
Tap on the zombies and vampires to squish them like the bugs they are, in this arcade style tap-to-shoot action game.
This is a collaboration project with Rocktastics Games. They provides the art and I implemented the game.
Magical Time Slots Game ( Unity )
Slots game with online gameplay mechanics. All backend, encryptions and programming are done by me.
This game is for an Australian client who was targeting the Chinese Android market.
This game is for an Australian client who was targeting the Chinese Android market.
3D Visualization (Unity)
Large 3D visualization Project. Main developer of the project for over a year.
Responsible for implementing feature sets and optimizing the application.
Optimizations include using batch rendering that allows the web application to stream large set of objects and drawing them in the scene. These brings the application to a workable state.
Editor expansions to expand the workflow of the application. This includes reading models and textures and pack them to texture atlases on the fly and build the prefabs to asset bundles.
Responsible for implementing feature sets and optimizing the application.
Optimizations include using batch rendering that allows the web application to stream large set of objects and drawing them in the scene. These brings the application to a workable state.
Editor expansions to expand the workflow of the application. This includes reading models and textures and pack them to texture atlases on the fly and build the prefabs to asset bundles.
Armor Valley (Unity)
Networking for the multiplayer part of the game. This game is for Envisage Studio. Youtube Video
The video shows the previous version of the game. I was part of the new version of the game development.The multiplayer code was done with RackNet in Unity. Realtime multiplayer gameplay was achieved with interpolation and an authoritative server. Other multiplayer game feature includes a lobby and chat system.
The video shows the previous version of the game. I was part of the new version of the game development.The multiplayer code was done with RackNet in Unity. Realtime multiplayer gameplay was achieved with interpolation and an authoritative server. Other multiplayer game feature includes a lobby and chat system.
Myrina's Quest (Unity)
An IOS maze game. Senior/sole Developer on the game.
Implemented maze generation and pathfinding.
GUI: EZGUI
2012
GameSpot
Itunes
Implemented maze generation and pathfinding.
GUI: EZGUI
2012
GameSpot
Itunes
Iron Blood (Unity)
Lead Programmer. Unity game in c#.
A 3D game where you take control of a Mech in an arena for blood and glory. Gain upgrades as you progress through waves of enemy. This is a web based game.
Features: upgrade system, AI, endless wave of enemies, scores.GUI: EZGUI
Date: 2011
A 3D game where you take control of a Mech in an arena for blood and glory. Gain upgrades as you progress through waves of enemy. This is a web based game.
Features: upgrade system, AI, endless wave of enemies, scores.GUI: EZGUI
Date: 2011
Android Game: Necromancer (Unity)
GoogleAppStore
A simple personal project done within a week.
A simple personal project done within a week.
Forest Resort
My try of a casual time management game: Link
2006
2006
Dope Game
Inspired by Drug Wars. This was my 3D version of the game. Developed in 3 months under Torque Game Engine by me as the sole developer.
2005
GameSpot
2005
GameSpot
Starport Command
Lead programmer. Developed under Torque game engine. 5th place game of the year on Gametunnel. This project took me about 4 months as the sole developer.
Date 2004
GameTunnel
Download.com
Invasion Earth
Another personal project. Developed under Torque game engine. Did all the arts and programming.
Download.com
Date: 2003
Download.com
Date: 2003
Off Road Rally
First personal game. Developed under Torque game engine.
A 3D racing game on a dirt track
Date: 2002
A 3D racing game on a dirt track
Date: 2002